Loot UI now opens when you can loot something, but it's still buggy and doesn't always show the stuff.
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86eabed3db
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2458f01ebd
2 changed files with 7 additions and 9 deletions
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@ -302,8 +302,6 @@ void System::collision(GameLevel &level) {
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world.send<Events::GUI>(Events::GUI::COMBAT_START, entity, entity);
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}
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} else if(world.has<InventoryItem>(entity)) {
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// BUG: this should really be part of the inventory API and I just
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// call into that to work it, rather than this hard coded crap
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auto item = world.get<InventoryItem>(entity);
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auto& item_pos = world.get<Position>(entity);
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@ -318,9 +316,6 @@ void System::collision(GameLevel &level) {
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collider.remove(item_pos.location);
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world.remove<Tile>(entity);
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fmt::println("LOOT EVENT, picking up {}", int(entity));
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world.send<Events::GUI>(Events::GUI::LOOT, entity, item);
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} else if(world.has<Device>(entity)) {
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System::device(world, player.entity, entity);
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