Loot UI now opens when you can loot something, but it's still buggy and doesn't always show the stuff.

This commit is contained in:
Zed A. Shaw 2025-06-12 00:10:21 -04:00
parent 86eabed3db
commit 2458f01ebd
2 changed files with 7 additions and 9 deletions

View file

@ -302,8 +302,6 @@ void System::collision(GameLevel &level) {
world.send<Events::GUI>(Events::GUI::COMBAT_START, entity, entity);
}
} else if(world.has<InventoryItem>(entity)) {
// BUG: this should really be part of the inventory API and I just
// call into that to work it, rather than this hard coded crap
auto item = world.get<InventoryItem>(entity);
auto& item_pos = world.get<Position>(entity);
@ -318,9 +316,6 @@ void System::collision(GameLevel &level) {
collider.remove(item_pos.location);
world.remove<Tile>(entity);
fmt::println("LOOT EVENT, picking up {}", int(entity));
world.send<Events::GUI>(Events::GUI::LOOT, entity, item);
} else if(world.has<Device>(entity)) {
System::device(world, player.entity, entity);