Loot UI now opens when you can loot something, but it's still buggy and doesn't always show the stuff.
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86eabed3db
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2 changed files with 7 additions and 9 deletions
11
gui/fsm.cpp
11
gui/fsm.cpp
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@ -568,10 +568,13 @@ namespace gui {
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event(Event::INV_SELECT, data);
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break;
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case eGUI::LOOT: {
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dbc::check(world.has<components::Sprite>(entity), "inventory doesn't have a sprite");
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auto gui_id = $loot_ui.$gui.entity("item_0");
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$loot_ui.contents.insert_or_assign(gui_id, entity);
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$loot_ui.update();
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if(world.has<components::InventoryItem>(entity)) {
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auto gui_id = $loot_ui.$gui.entity("item_0");
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$loot_ui.contents.insert_or_assign(gui_id, entity);
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$loot_ui.update();
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} else {
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dbc::log("unhandled loot event.");
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}
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event(Event::LOOT_OPEN);
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} break;
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case eGUI::HP_STATUS:
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