Basic ability to create a 'stage' for a boss fight, which is a thing in front the boss animates behind.

This commit is contained in:
Zed A. Shaw 2025-03-04 22:16:47 -05:00
parent 8b414c13e6
commit 243b4c2663
8 changed files with 25 additions and 3 deletions

View file

@ -28,6 +28,8 @@ namespace gui {
guecs::UI $overlay;
textures::SpriteTexture $boss_image;
textures::SpriteTexture $boss_background;
bool $boss_has_stage = false;
textures::SpriteTexture $boss_stage;
std::shared_ptr<DinkyECS::World> $world = nullptr;
DinkyECS::Entity $boss_id;
components::GameConfig& $config;