Basic ability to create a 'stage' for a boss fight, which is a thing in front the boss animates behind.
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8 changed files with 25 additions and 3 deletions
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@ -28,6 +28,8 @@ namespace gui {
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guecs::UI $overlay;
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textures::SpriteTexture $boss_image;
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textures::SpriteTexture $boss_background;
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bool $boss_has_stage = false;
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textures::SpriteTexture $boss_stage;
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std::shared_ptr<DinkyECS::World> $world = nullptr;
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DinkyECS::Entity $boss_id;
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components::GameConfig& $config;
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