Now fixtures and actors are loaded the same.

This commit is contained in:
Zed A. Shaw 2025-10-23 13:48:58 -04:00
parent 4f39f2a504
commit 23f54bd4fe
3 changed files with 73 additions and 56 deletions

View file

@ -11,19 +11,39 @@
"sprite": "rat_king_boss",
"cell": "boss5",
"scale_x": 0.6,
"scale_y": 0.6
"scale_y": 0.6,
"x": 0,
"y": 0
},
{
"name": "player",
"sprite": "peasant_girl_rear_view",
"cell": "player2",
"scale_x": 0.5,
"scale_y": 0.5
"scale_y": 0.5,
"x": 0,
"y": 0
}
],
"fixtures": [
{"name": "torch_fixture", "scale_x": 0.5, "scale_y": 0.5, "cell": "torch1", "x": 66, "y": -50},
{"name": "torch_fixture", "scale_x": -0.5, "scale_y": 0.5, "cell": "torch2", "x": 132, "y": -30}
{
"name": "torch_fixture",
"sprite": "torch_fixture",
"scale_x": 0.5,
"scale_y": 0.5,
"cell": "torch1",
"x": 66,
"y": -50
},
{
"name": "torch_fixture",
"sprite": "torch_fixture",
"scale_x": -0.5,
"scale_y": 0.5,
"cell": "torch2",
"x": 132,
"y": -30
}
]
},
{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},