Making the bossfight function by creating the FSM for it.

This commit is contained in:
Zed A. Shaw 2025-09-27 13:25:34 -04:00
parent 06a174040f
commit 231adb6335
3 changed files with 23 additions and 3 deletions

View file

@ -33,5 +33,6 @@ namespace boss {
bool mouse(float x, float y, guecs::Modifiers mods);
void position_sprite(SpriteTexture& st, const std::string& name, float scale, bool at_mid=false);
bool boss_dead();
void run_systems();
};
}