Making the bossfight function by creating the FSM for it.
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3 changed files with 23 additions and 3 deletions
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@ -33,5 +33,6 @@ namespace boss {
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bool mouse(float x, float y, guecs::Modifiers mods);
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void position_sprite(SpriteTexture& st, const std::string& name, float scale, bool at_mid=false);
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bool boss_dead();
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void run_systems();
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};
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}
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