Making the bossfight function by creating the FSM for it.
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parent
06a174040f
commit
231adb6335
3 changed files with 23 additions and 3 deletions
13
boss/ui.cpp
13
boss/ui.cpp
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@ -53,6 +53,7 @@ namespace boss {
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auto stats = $actions.entity("stats");
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$actions.set<Rectangle>(stats, {});
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$actions.set<Text>(stats, {L"stats"});
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$actions.set<Effect>(stats, {});
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$actions.init();
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@ -70,20 +71,28 @@ namespace boss {
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}
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void UI::render(sf::RenderWindow& window) {
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$arena.render(window);
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$actions.render(window);
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$combat_ui.render(window);
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$arena.render(window);
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window.draw(*$floor_sprite.sprite);
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window.draw(*$boss_sprite.sprite);
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window.draw(*$player_sprite.sprite);
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// $arena.debug_layout(window);
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}
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bool UI::mouse(float x, float y, Modifiers mods) {
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return $actions.mouse(x, y, mods);
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return $arena.mouse(x, y, mods)
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|| $combat_ui.mouse(x, y, mods)
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|| $actions.mouse(x, y, mods);
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}
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bool UI::boss_dead() {
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return false;
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}
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void UI::run_systems() {
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// does nothing yet
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}
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}
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@ -33,5 +33,6 @@ namespace boss {
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bool mouse(float x, float y, guecs::Modifiers mods);
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void position_sprite(SpriteTexture& st, const std::string& name, float scale, bool at_mid=false);
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bool boss_dead();
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void run_systems();
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};
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}
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