Can now pan and move the camera to focus on bosses, player, and their actions.
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6 changed files with 38 additions and 28 deletions
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@ -5,12 +5,12 @@
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namespace cinematic {
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struct Camera {
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components::Animation anim;
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sf::View view;
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sf::Vector2f base_size{SCREEN_WIDTH, SCREEN_HEIGHT};
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sf::Vector2f size{SCREEN_WIDTH, SCREEN_HEIGHT};
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sf::FloatRect camera_bounds{{0,0},{SCREEN_WIDTH, SCREEN_HEIGHT}};
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sf::Vector2f base_size{SCREEN_WIDTH, SCREEN_HEIGHT};
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sf::Vector2f aimed_at{0,0};
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sf::Vector2f going_to{0,0};
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sf::FloatRect camera_bounds{{0,0},{SCREEN_WIDTH, SCREEN_HEIGHT}};
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sf::View view;
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Camera(sf::Vector2f base_size);
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