Textures and palette moved to graphics.
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30 changed files with 31 additions and 31 deletions
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@ -1,4 +1,4 @@
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#include "textures.hpp"
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#include "graphics/textures.hpp"
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#include "sound.hpp"
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#include "autowalker.hpp"
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#include "ai/ai.hpp"
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@ -2,7 +2,7 @@
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include "guecs.hpp"
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#include "textures.hpp"
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#include "graphics/textures.hpp"
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#include "components.hpp"
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#include <SFML/System/Clock.hpp>
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#include "textures.hpp"
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#include "graphics/textures.hpp"
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#include <SFML/Graphics.hpp>
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#include <SFML/System.hpp>
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#include <SFML/Audio.hpp>
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@ -8,8 +8,8 @@
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#include "shiterator.hpp"
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#include <functional>
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#include <iostream>
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#include "textures.hpp"
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#include "palette.hpp"
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#include "graphics/textures.hpp"
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#include "graphics/palette.hpp"
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namespace fs = std::filesystem;
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constexpr const int TILE_COUNT=10;
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@ -1,5 +1,5 @@
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#include "gui/fsm.hpp"
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#include "textures.hpp"
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#include "graphics/textures.hpp"
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#include "sound.hpp"
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#include <iostream>
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#include "shaders.hpp"
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