Textures and palette moved to graphics.

This commit is contained in:
Zed A. Shaw 2026-02-27 13:09:44 -05:00
parent b91e9ffaf6
commit 229ad2dd95
30 changed files with 31 additions and 31 deletions

View file

@ -1,4 +1,4 @@
#include "textures.hpp"
#include "graphics/textures.hpp"
#include "sound.hpp"
#include "autowalker.hpp"
#include "ai/ai.hpp"

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@ -2,7 +2,7 @@
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Font.hpp>
#include "guecs.hpp"
#include "textures.hpp"
#include "graphics/textures.hpp"
#include "components.hpp"
#include <SFML/System/Clock.hpp>

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@ -1,4 +1,4 @@
#include "textures.hpp"
#include "graphics/textures.hpp"
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include <SFML/Audio.hpp>

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@ -8,8 +8,8 @@
#include "shiterator.hpp"
#include <functional>
#include <iostream>
#include "textures.hpp"
#include "palette.hpp"
#include "graphics/textures.hpp"
#include "graphics/palette.hpp"
namespace fs = std::filesystem;
constexpr const int TILE_COUNT=10;

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@ -1,5 +1,5 @@
#include "gui/fsm.hpp"
#include "textures.hpp"
#include "graphics/textures.hpp"
#include "sound.hpp"
#include <iostream>
#include "shaders.hpp"