Textures and palette moved to graphics.
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30 changed files with 31 additions and 31 deletions
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@ -1,5 +1,5 @@
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#include <catch2/catch_test_macros.hpp>
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#include "textures.hpp"
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#include "graphics/textures.hpp"
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#include "dinkyecs.hpp"
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#include "config.hpp"
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#include <iostream>
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@ -10,7 +10,7 @@
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#include "game_level.hpp"
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#include "components.hpp"
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#include "ai/ai.hpp"
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#include "palette.hpp"
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#include "graphics/palette.hpp"
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using namespace combat;
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using namespace boss;
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@ -6,7 +6,7 @@
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#include "game_level.hpp"
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#include "systems.hpp"
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#include <cmath>
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#include "textures.hpp"
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#include "graphics/textures.hpp"
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using namespace fmt;
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using namespace nlohmann;
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@ -9,7 +9,7 @@
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#include <fstream>
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#include "map.hpp"
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#include <memory>
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#include "textures.hpp"
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#include "graphics/textures.hpp"
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using namespace nlohmann;
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using namespace fmt;
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@ -1,7 +1,7 @@
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include <string>
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#include "palette.hpp"
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#include "graphics/palette.hpp"
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using namespace fmt;
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@ -1,7 +1,7 @@
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/core.h>
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#include <string>
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#include "textures.hpp"
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#include "graphics/textures.hpp"
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#include "constants.hpp"
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#include "components.hpp"
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