Textures and palette moved to graphics.

This commit is contained in:
Zed A. Shaw 2026-02-27 13:09:44 -05:00
parent b91e9ffaf6
commit 229ad2dd95
30 changed files with 31 additions and 31 deletions

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@ -1,5 +1,5 @@
#include <catch2/catch_test_macros.hpp>
#include "textures.hpp"
#include "graphics/textures.hpp"
#include "dinkyecs.hpp"
#include "config.hpp"
#include <iostream>

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@ -10,7 +10,7 @@
#include "game_level.hpp"
#include "components.hpp"
#include "ai/ai.hpp"
#include "palette.hpp"
#include "graphics/palette.hpp"
using namespace combat;
using namespace boss;

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@ -6,7 +6,7 @@
#include "game_level.hpp"
#include "systems.hpp"
#include <cmath>
#include "textures.hpp"
#include "graphics/textures.hpp"
using namespace fmt;
using namespace nlohmann;

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@ -9,7 +9,7 @@
#include <fstream>
#include "map.hpp"
#include <memory>
#include "textures.hpp"
#include "graphics/textures.hpp"
using namespace nlohmann;
using namespace fmt;

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@ -1,7 +1,7 @@
#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "palette.hpp"
#include "graphics/palette.hpp"
using namespace fmt;

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@ -1,7 +1,7 @@
#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "textures.hpp"
#include "graphics/textures.hpp"
#include "constants.hpp"
#include "components.hpp"