Animation now applies to the animator tool and works.
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1 changed files with 41 additions and 0 deletions
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@ -14,6 +14,8 @@
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#include "gui/guecstra.hpp"
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#include "animate2.hpp"
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using namespace std::chrono_literals;
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bool YES_SYNC=true;
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namespace animator {
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@ -141,6 +143,35 @@ namespace animator {
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};
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}
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animate2::Sheet sheet{
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.width{720*2},
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.height{720},
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.frame_width{720},
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.frame_height{720},
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};
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animate2::Sequence sequence{
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.frames{0,1},
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.durations{166ms, 266ms}
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};
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animate2::Transform transform{
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.min_x{0.6f},
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.min_y{0.6f},
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.max_x{0.8f},
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.max_y{0.8f},
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.simple{false},
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.flipped{false},
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.ease_rate{0.5f},
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.speed{0.02f},
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.scaled{true},
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.stationary{true},
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.toggled{false},
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.looped{true},
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.easing = ease2::in_out_back,
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.motion = ease2::move_rush,
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};
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int main(int argc, char* argv[]) {
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shaders::init();
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components::init();
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@ -158,19 +189,29 @@ int main(int argc, char* argv[]) {
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animator::FSM main;
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main.init(argv[1]);
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animate2::Animate2 anim{sheet, sequence, transform};
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animate2::Timer timer;
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timer.start();
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anim.play();
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auto viewer = main.$ui.$ui.entity("viewer");
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auto& sprite = main.$ui.$ui.get<guecs::Sprite>(viewer).sprite;
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while(main.active()) {
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timer.begin();
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anim.apply(*sprite);
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main.render();
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auto [ticks, alpha] = timer.commit();
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fmt::println("TICK: {}, alpha: {}", ticks, alpha);
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for(int i = 0; i < ticks; i++) {
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main.event(game::Event::TICK, {});
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anim.update();
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}
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// do something with alpha....
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main.handle_keyboard_mouse();
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}
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