Working sound system and most enemies have a sound effect. This will make it easier to add sounds now.
This commit is contained in:
parent
83df9ff03b
commit
20cbc3a21c
12 changed files with 126 additions and 5 deletions
22
sound.hpp
Normal file
22
sound.hpp
Normal file
|
@ -0,0 +1,22 @@
|
|||
#pragma once
|
||||
#include <string>
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include <SFML/Audio.hpp>
|
||||
|
||||
namespace sound {
|
||||
struct SoundPair {
|
||||
std::shared_ptr<sf::SoundBuffer> buffer;
|
||||
std::shared_ptr<sf::Sound> sound;
|
||||
};
|
||||
|
||||
struct SoundManager {
|
||||
std::unordered_map<std::string, SoundPair> sounds;
|
||||
};
|
||||
|
||||
void init();
|
||||
void load(const std::string name, const std::string path);
|
||||
void play(const std::string name);
|
||||
void play_at(const std::string name, float x, float y, float z);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue