Working sound system and most enemies have a sound effect. This will make it easier to add sounds now.

This commit is contained in:
Zed A. Shaw 2025-02-22 12:48:37 -05:00
parent 83df9ff03b
commit 20cbc3a21c
12 changed files with 126 additions and 5 deletions

View file

@ -13,6 +13,7 @@ namespace components {
ENROLL_COMPONENT(Device, config, events);
ENROLL_COMPONENT(Sprite, name);
ENROLL_COMPONENT(Animation, scale, simple, frames, speed);
ENROLL_COMPONENT(Sound, attack, death);
void configure_entity(const ComponentMap& component_map, DinkyECS::World& world, DinkyECS::Entity ent, json& data) {
for (auto &i : data) {
@ -35,6 +36,7 @@ namespace components {
components::enroll<Device>(component_map);
components::enroll<Sprite>(component_map);
components::enroll<Animation>(component_map);
components::enroll<Sound>(component_map);
}
void Animation::play() {