Working sound system and most enemies have a sound effect. This will make it easier to add sounds now.
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12 changed files with 126 additions and 5 deletions
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@ -23,7 +23,8 @@
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "hearing_distance": 5},
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{"_type": "Animation", "scale": 0.2, "simple": true, "frames": 10, "speed": 0.3},
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{"_type": "Sprite", "name": "armored_knight"}
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{"_type": "Sprite", "name": "armored_knight"},
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{"_type": "Sound", "attack": "monster_1", "death": "monster_16"}
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]
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},
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"AXE_RANGER": {
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@ -36,7 +37,8 @@
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{"_type": "Motion", "dx": 0, "dy": 0, "random": true},
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{"_type": "EnemyConfig", "hearing_distance": 5},
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{"_type": "Sprite", "name": "axe_ranger"},
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{"_type": "Animation", "scale": 0.2, "simple": false, "frames": 10, "speed": 0.6}
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{"_type": "Animation", "scale": 0.2, "simple": false, "frames": 10, "speed": 0.6},
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{"_type": "Sound", "attack": "sword_1", "death": "monster_16"}
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]
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},
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"EVIL_EYE": {
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@ -49,7 +51,8 @@
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "hearing_distance": 5},
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{"_type": "Sprite", "name": "evil_eye"},
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{"_type": "Animation", "scale": 0.2, "simple": false, "frames": 10, "speed": 0.3}
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{"_type": "Animation", "scale": 0.2, "simple": false, "frames": 10, "speed": 0.3},
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{"_type": "Sound", "attack": "monster_1", "death": "monster_16"}
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]
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},
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"RAT_GIANT": {
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@ -62,7 +65,8 @@
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "hearing_distance": 10},
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{"_type": "Animation", "scale": 0.2, "simple": true, "frames": 10, "speed": 1.0},
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{"_type": "Sprite", "name": "rat_with_sword"}
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{"_type": "Sprite", "name": "rat_with_sword"},
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{"_type": "Sound", "attack": "sword_1", "death": "monster_16"}
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]
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},
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"SPIDER_GIANT_HAIRY": {
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@ -75,7 +79,8 @@
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "EnemyConfig", "hearing_distance": 10},
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{"_type": "Animation", "scale": 0.2, "simple": true, "frames": 10, "speed": 1.0},
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{"_type": "Sprite", "name": "hairy_spider"}
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{"_type": "Sprite", "name": "hairy_spider"},
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{"_type": "Sound", "attack": "sword_1", "death": "monster_16"}
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]
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}
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}
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