GUECS refactor part 1.
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parent
4e7f837240
commit
20176cf54a
2 changed files with 108 additions and 60 deletions
58
guecs.cpp
58
guecs.cpp
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@ -155,70 +155,70 @@ namespace guecs {
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for(auto& [name, cell] : $parser.cells) {
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auto ent = init_entity(name);
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$world.set<lel::Cell>(ent, cell);
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set<lel::Cell>(ent, cell);
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}
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}
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DinkyECS::Entity UI::init_entity(const string& name) {
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auto entity = $world.entity();
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Entity UI::init_entity(const string& name) {
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auto ent = entity();
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// this lets you look up an entity by name
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$name_ents.insert_or_assign(name, entity);
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$name_ents.insert_or_assign(name, ent);
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// this makes it easier to get the name during querying
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$world.set<CellName>(entity, {name});
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return entity;
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set<CellName>(ent, {name});
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return ent;
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}
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DinkyECS::Entity UI::entity(const string& name) {
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Entity UI::entity(const string& name) {
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dbc::check($name_ents.contains(name),
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fmt::format("GUECS entity {} does not exist. Mispelled cell name?", name));
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return $name_ents.at(name);
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}
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DinkyECS::Entity UI::entity(const string& name, int id) {
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Entity UI::entity(const string& name, int id) {
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return entity(fmt::format("{}{}", name, id));
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}
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void UI::init() {
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if($world.has_the<Background>()) {
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auto& bg = $world.get_the<Background>();
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if(has_the<Background>()) {
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auto& bg = get_the<Background>();
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bg.init();
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}
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$world.query<Background>([](auto, auto& bg) {
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query<Background>([](auto, auto& bg) {
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bg.init();
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});
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$world.query<lel::Cell, Rectangle>([](auto, auto& cell, auto& rect) {
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query<lel::Cell, Rectangle>([](auto, auto& cell, auto& rect) {
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rect.init(cell);
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});
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$world.query<lel::Cell, Effect>([](auto, auto& cell, auto& shader) {
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query<lel::Cell, Effect>([](auto, auto& cell, auto& shader) {
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shader.init(cell);
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});
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$world.query<Rectangle, Meter>([](auto, auto& bg, auto &meter) {
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query<Rectangle, Meter>([](auto, auto& bg, auto &meter) {
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bg.shape->setFillColor(meter.color);
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});
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$world.query<lel::Cell, Meter>([](auto, auto &cell, auto& meter) {
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query<lel::Cell, Meter>([](auto, auto &cell, auto& meter) {
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meter.init(cell);
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});
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$world.query<lel::Cell, Textual>([this](auto, auto& cell, auto& text) {
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query<lel::Cell, Textual>([this](auto, auto& cell, auto& text) {
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text.init(cell, $font);
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});
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$world.query<lel::Cell, Label>([this](auto, auto& cell, auto& text) {
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query<lel::Cell, Label>([this](auto, auto& cell, auto& text) {
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text.init(cell, $font);
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});
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$world.query<lel::Cell, Sprite>([&](auto, auto &cell, auto &sprite) {
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query<lel::Cell, Sprite>([&](auto, auto &cell, auto &sprite) {
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sprite.init(cell);
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});
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}
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void UI::debug_layout(sf::RenderWindow& window) {
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$world.query<lel::Cell>([&](const auto, auto &cell) {
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query<lel::Cell>([&](const auto, auto &cell) {
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sf::RectangleShape rect{{float(cell.w), float(cell.h)}};
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rect.setPosition({float(cell.x), float(cell.y)});
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rect.setFillColor(sf::Color::Transparent);
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@ -229,33 +229,33 @@ namespace guecs {
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}
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void UI::render(sf::RenderWindow& window) {
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if($world.has_the<Background>()) {
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auto& bg = $world.get_the<Background>();
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if(has_the<Background>()) {
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auto& bg = get_the<Background>();
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window.draw(*bg.shape);
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}
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$world.query<Effect>([&](auto, auto& shader) {
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query<Effect>([&](auto, auto& shader) {
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if(shader.$active) shader.step();
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});
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$world.query<Rectangle>([&](auto ent, auto& rect) {
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query<Rectangle>([&](auto ent, auto& rect) {
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render_helper(window, ent, true, rect.shape);
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});
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$world.query<lel::Cell, Meter>([&](auto ent, auto& cell, auto &meter) {
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query<lel::Cell, Meter>([&](auto ent, auto& cell, auto &meter) {
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meter.render(cell);
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render_helper(window, ent, true, meter.bar.shape);
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});
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$world.query<Sprite>([&](auto ent, auto& sprite) {
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query<Sprite>([&](auto ent, auto& sprite) {
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render_helper(window, ent, false, sprite.sprite);
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});
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$world.query<Label>([&](auto ent, auto& text) {
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query<Label>([&](auto ent, auto& text) {
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render_helper(window, ent, false, text.text);
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});
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$world.query<Textual>([&](auto ent, auto& text) {
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query<Textual>([&](auto ent, auto& text) {
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render_helper(window, ent, true, text.text);
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});
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}
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@ -263,7 +263,7 @@ namespace guecs {
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bool UI::mouse(float x, float y, bool hover) {
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int action_count = 0;
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$world.query<lel::Cell>([&](auto ent, auto& cell) {
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query<lel::Cell>([&](auto ent, auto& cell) {
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if((x >= cell.x && x <= cell.x + cell.w) &&
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(y >= cell.y && y <= cell.y + cell.h))
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{
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@ -331,7 +331,7 @@ namespace guecs {
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click_on(ent);
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}
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void UI::click_on(DinkyECS::Entity ent) {
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void UI::click_on(Entity ent) {
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if(auto clicked = get_if<Clickable>(ent)) {
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if(auto action_data = get_if<ActionData>(ent)) {
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clicked->action(ent, action_data->data);
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