Initial battle engine is now integrated in the systems so now I can finally get the turn based combat to work the way I envision.
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10 changed files with 80 additions and 81 deletions
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@ -25,7 +25,6 @@ namespace guecs {
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text->setString(content);
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}
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void Sprite::init(lel::Cell &cell) {
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auto sprite_texture = textures::get(name);
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