Initial battle engine is now integrated in the systems so now I can finally get the turn based combat to work the way I envision.

This commit is contained in:
Zed A. Shaw 2025-04-06 00:45:51 -04:00
parent e18aeaf05c
commit 1f90367f51
10 changed files with 80 additions and 81 deletions

1
ai.hpp
View file

@ -23,6 +23,7 @@ namespace ai {
EntityAI() {};
bool wants_to(std::string name);
std::string& wants_to();
void fit_sort();
bool active();