Initial battle engine is now integrated in the systems so now I can finally get the turn based combat to work the way I envision.
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10 changed files with 80 additions and 81 deletions
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ai.hpp
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ai.hpp
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@ -23,6 +23,7 @@ namespace ai {
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EntityAI() {};
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bool wants_to(std::string name);
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std::string& wants_to();
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void fit_sort();
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bool active();
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