Initial battle engine is now integrated in the systems so now I can finally get the turn based combat to work the way I envision.
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10 changed files with 80 additions and 81 deletions
4
Makefile
4
Makefile
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@ -22,7 +22,7 @@ tracy_build:
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meson compile -j 10 -C builddir
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test: build
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./builddir/runtests
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./builddir/runtests "[combat-battle]"
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run: build test
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powershell "cp ./builddir/zedcaster.exe ."
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@ -41,7 +41,7 @@ clean:
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meson compile --clean -C builddir
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debug_test: build
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gdb --nx -x .gdbinit --ex run --args builddir/runtests.exe -e "[animation-fail]"
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gdb --nx -x .gdbinit --ex run --args builddir/runtests.exe -e
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win_installer:
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powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" win_installer.ifp'
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