Files are now in a src directory and I'm using a src/meson.build and tests/meson.build to specify what to build.

This commit is contained in:
Zed A. Shaw 2026-02-27 10:49:19 -05:00
parent 4778677647
commit 1d4ae911b9
108 changed files with 94 additions and 83 deletions

35
src/game_level.hpp Normal file
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#pragma once
#include "dinkyecs.hpp"
#include "boss/ui.hpp"
#include "lights.hpp"
#include "map.hpp"
#include <memory>
#include "spatialmap.hpp"
namespace components {
struct Position;
}
namespace GameDB {
struct Level {
size_t index = 0;
DinkyECS::Entity player = DinkyECS::NONE;
std::shared_ptr<Map> map = nullptr;
std::shared_ptr<DinkyECS::World> world = nullptr;
std::shared_ptr<lighting::LightRender> lights = nullptr;
std::shared_ptr<SpatialMap> collision = nullptr;
};
Level& create_level();
void init();
Level &current_level();
std::shared_ptr<DinkyECS::World> current_world();
components::Position& player_position();
DinkyECS::Entity the_player();
std::shared_ptr<DinkyECS::World> clone_load_world(std::shared_ptr<DinkyECS::World> prev_world);
void load_configs(DinkyECS::World &world);
void register_level(Level level);
}