Files are now in a src directory and I'm using a src/meson.build and tests/meson.build to specify what to build.
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108 changed files with 94 additions and 83 deletions
83
src/constants.hpp
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83
src/constants.hpp
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#pragma once
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#include <string>
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#include <array>
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constexpr const int INV_SLOTS=16;
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constexpr const int TEXTURE_WIDTH=256;
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constexpr const int TEXTURE_HEIGHT=256;
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constexpr const int RAY_VIEW_WIDTH=900;
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constexpr const int RAY_VIEW_HEIGHT=600;
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constexpr const int SCREEN_WIDTH=1280;
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constexpr const int SCREEN_HEIGHT=720;
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constexpr const int RAY_VIEW_X=(SCREEN_WIDTH - RAY_VIEW_WIDTH);
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constexpr const int RAY_VIEW_Y=0;
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constexpr const int GLOW_LIMIT=220;
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constexpr const int LIGHT_MULTIPLIER=2.5;
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constexpr const float AIMED_AT_BRIGHTNESS=0.2f;
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constexpr const int MAP_TILE_DIM=64;
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constexpr const int ICONGEN_MAP_TILE_DIM=64;
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constexpr const int PLAYER_SPRITE_DIR_CORRECTION=270;
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constexpr const int RENDER_DISTANCE=500;
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constexpr const int BOSS_VIEW_WIDTH=1080;
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constexpr const int BOSS_VIEW_HEIGHT=SCREEN_HEIGHT;
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constexpr const int BOSS_VIEW_X=SCREEN_WIDTH - BOSS_VIEW_WIDTH;
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constexpr const int BOSS_VIEW_Y=0;
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constexpr const bool VSYNC=false;
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constexpr const int FRAME_LIMIT=60;
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constexpr const int NUM_SPRITES=1;
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constexpr const int MAX_LOG_MESSAGES=17;
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#ifdef NDEBUG
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constexpr const bool DEBUG_BUILD=false;
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#else
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constexpr const bool DEBUG_BUILD=true;
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#endif
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////////// copied from roguish
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constexpr int INV_WALL = 0;
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constexpr int INV_SPACE = 1;
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constexpr int WALL_VALUE = 1;
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constexpr int SPACE_VALUE = 0;
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constexpr int WALL_PATH_LIMIT = 1000;
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constexpr int WALL_LIGHT_LEVEL = 3;
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constexpr int WORLDBUILD_DIVISION = 4;
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constexpr int WORLDBUILD_SHRINK = 2;
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constexpr int WORLDBUILD_MAX_PATH = 200;
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constexpr int UI_FONT_SIZE=20;
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constexpr int BASE_MAP_FONT_SIZE=80;
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constexpr int GAME_MAP_PIXEL_POS = 600;
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constexpr int MAX_FONT_SIZE = 140;
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constexpr int MIN_FONT_SIZE = 20;
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constexpr float PERCENT = 0.01f;
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constexpr int STATUS_UI_X = 0;
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constexpr int STATUS_UI_Y = 0;
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constexpr int STATUS_UI_WIDTH = SCREEN_WIDTH - RAY_VIEW_WIDTH;
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constexpr int STATUS_UI_HEIGHT = SCREEN_HEIGHT;
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constexpr int COMBAT_UI_X = RAY_VIEW_X;
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constexpr int COMBAT_UI_Y = RAY_VIEW_HEIGHT;
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constexpr int COMBAT_UI_WIDTH = RAY_VIEW_WIDTH ;
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constexpr int COMBAT_UI_HEIGHT = SCREEN_HEIGHT - RAY_VIEW_HEIGHT;
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constexpr int INITIAL_MAP_W = 17;
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constexpr int INITIAL_MAP_H = 15;
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constexpr float DEFAULT_ROTATE=0.25f;
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// for the panels/renderer
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constexpr wchar_t BG_TILE = L'█';
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constexpr wchar_t UI_BASE_CHAR = L'█';
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constexpr int BG_BOX_OFFSET=5;
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constexpr const char *FONT_FILE_NAME="assets/text.otf";
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constexpr std::array<std::wstring, 8> COMPASS{
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// L"E", L"SE", L"S", L"SW", L"W", L"NW", L"N", L"NE"
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L"\u2192", L"\u2198", L"\uffec", L"\u21d9", L"\u2190", L"\u2196", L"\uffea", L"\u21d7" };
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