Files are now in a src directory and I'm using a src/meson.build and tests/meson.build to specify what to build.

This commit is contained in:
Zed A. Shaw 2026-02-27 10:49:19 -05:00
parent 4778677647
commit 1d4ae911b9
108 changed files with 94 additions and 83 deletions

View file

@ -1,67 +0,0 @@
#include "gui/fsm.hpp"
#include "textures.hpp"
#include "sound.hpp"
#include "autowalker.hpp"
#include "ai.hpp"
#include <iostream>
#include "shaders.hpp"
#include "backend.hpp"
#include "game_level.hpp"
#include "camera.hpp"
int main(int argc, char* argv[]) {
try {
sfml::Backend backend;
shaders::init();
components::init();
guecs::init(&backend);
ai::init("ai");
GameDB::init();
cinematic::init();
sound::mute(true);
gui::FSM main;
main.event(game::Event::START);
Autowalker walker(main);
sound::play("ambient_1", true);
if(argc > 1 && argv[1][0] == 't') {
walker.start_autowalk();
}
while(main.active()) {
main.render();
if(main.in_state(gui::State::BOSS_FIGHT)) {
main.handle_boss_fight_events();
} else {
// BUG: need to sort out how to deal with this in the FSM
if(main.in_state(gui::State::IDLE)
|| main.in_state(gui::State::LOOTING)
|| main.in_state(gui::State::CUT_SCENE_PLAYING)
|| main.in_state(gui::State::IN_COMBAT))
{
if(main.autowalking) {
walker.autowalk();
} else {
main.handle_keyboard_mouse();
}
} else{
main.event(game::Event::TICK);
}
main.handle_world_events();
}
}
return 0;
} catch(const std::system_error& e) {
std::cout << "WARNING: On OSX you'll get this error on shutdown.\n";
std::cout << "Caught system_error with code "
"[" << e.code() << "] meaning "
"[" << e.what() << "]\n";
}
}