Files are now in a src directory and I'm using a src/meson.build and tests/meson.build to specify what to build.

This commit is contained in:
Zed A. Shaw 2026-02-27 10:49:19 -05:00
parent 4778677647
commit 1d4ae911b9
108 changed files with 94 additions and 83 deletions

View file

@ -1,40 +0,0 @@
#include "gui/guecstra.hpp"
#include "game_level.hpp"
namespace guecs {
Clickable make_action(guecs::Entity gui_id, game::Event event) {
return {[&, gui_id, event](auto){
auto world = GameDB::current_world();
world->send<game::Event>(event, gui_id, {});
}};
}
Clickable make_action(guecs::Entity gui_id, game::Event event, std::any data) {
return {[&, event, data](auto){
auto world = GameDB::current_world();
world->send<game::Event>(event, gui_id, data);
}};
}
DinkyECS::Entity GrabSource::grab() {
fmt::println("> Grab entity {}", world_entity);
return world_entity;
}
void GrabSource::setSprite(guecs::UI& gui, guecs::Entity gui_id) {
if(auto sp = gui.get_if<guecs::Icon>(gui_id)) {
sprite = sp->sprite;
} else if(auto sp = gui.get_if<guecs::Sprite>(gui_id)) {
sprite = sp->sprite;
} else {
dbc::sentinel("GrabSource given sprite gui_id that doesn't exist");
}
}
void GrabSource::move(sf::Vector2f pos) {
if(sprite) {
sprite->setPosition(pos);
}
}
}