Nuke taught me the other way to make class enums not suck so I guess no FU?

This commit is contained in:
Zed A. Shaw 2025-02-13 11:14:32 -05:00
parent 9b3b81683a
commit 1c8f542c21
3 changed files with 26 additions and 49 deletions

View file

@ -1,35 +1,14 @@
#include "combat_ui.hpp"
#include <ftxui/dom/node.hpp> // for Render
#include <ftxui/screen/box.hpp> // for ftxui
#include <ftxui/component/loop.hpp>
#include <ftxui/screen/color.hpp>
#include <ftxui/dom/table.hpp>
#include "constants.hpp"
#include "color.hpp"
namespace gui {
using namespace ftxui;
CombatUI::CombatUI(GameLevel level) :
Panel(COMBAT_UI_X, COMBAT_UI_Y, COMBAT_UI_WIDTH, COMBAT_UI_HEIGHT, false),
$level(level)
{
default_bg = {0,0,0};
}
void CombatUI::create_render() {
$attack1_button = Button("ATTACK1", []{ fmt::println("ATTACK1 clicked"); });
$attack2_button = Button("ATTACK2", []{ fmt::println("ATTACK2 clicked"); });
auto combat_rend = Renderer([&]{
return hbox({
$attack1_button->Render(),
$attack2_button->Render()
});
});
set_renderer(combat_rend);
add($attack1_button);
add($attack2_button);
void CombatUI::draw(sf::RenderWindow& window) {
(void)window;
}
}