Easy fix, just set aiming_at in the camera position. Closes #57.
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@ -88,6 +88,7 @@ DinkyECS::Entity WorldBuilder::configure_entity_in_map(DinkyECS::World &world, j
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dbc::check(found, "Failed to find a place for this thing.");
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auto item = world.entity();
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// NOTE: aiming_at is set by the rayview since it knows that
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world.set<Position>(item, {pos.x, pos.y});
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if(entity_data["inventory_count"] > 0) {
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