Sorted out the animation vs. easing contradiction I believe. Now there's a separate easing_duration that's calculated from the total duration of all frames. Then a easing_position determines where in the total the animation is, which is fed to the asing functions as a ration of easing_position / easing_duration.
This commit is contained in:
parent
0c798c9e0d
commit
1baca783fc
9 changed files with 47 additions and 75 deletions
|
|
@ -66,8 +66,7 @@ namespace animator {
|
|||
void handle_keyboard_mouse();
|
||||
void render();
|
||||
bool active();
|
||||
void run_animation();
|
||||
void tick();
|
||||
void update();
|
||||
void reload();
|
||||
void check_update();
|
||||
void change_form(int direction);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue