Sorted out the animation vs. easing contradiction I believe. Now there's a separate easing_duration that's calculated from the total duration of all frames. Then a easing_position determines where in the total the animation is, which is fed to the asing functions as a ration of easing_position / easing_duration.

This commit is contained in:
Zed A. Shaw 2026-02-21 01:57:33 -05:00
parent 0c798c9e0d
commit 1baca783fc
9 changed files with 47 additions and 75 deletions

View file

@ -22,7 +22,7 @@ Animate2 load_animation(const string& name) {
anim.set_form("attack");
anim.transform.looped = false;
anim.sequence.durations = {Random::milliseconds(5, 33), Random::milliseconds(5, 33)};
anim.sequence.durations = {Random::uniform(1, 5), Random::uniform(1, 5)};
return anim;
}