The flame shader now only turns on when facing an enemy. Next is tagging enemies with specific shaders to apply at a specific time.
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6 changed files with 29 additions and 13 deletions
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@ -7,11 +7,11 @@
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"file_name": "assets/shaders/ui_error.frag",
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"type": "fragment"
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},
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"flame": {
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"rayview_sprites": {
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"file_name": "assets/shaders/rayview_sprites.frag",
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"type": "fragment"
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},
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"rayview_sprites": {
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"flame": {
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"file_name": "assets/shaders/flame_trash.frag",
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"type": "fragment"
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}
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