The flame shader now only turns on when facing an enemy. Next is tagging enemies with specific shaders to apply at a specific time.

This commit is contained in:
Zed A. Shaw 2025-04-16 00:02:27 -04:00
parent 5ffa3b0d1e
commit 1b4f55804c
6 changed files with 29 additions and 13 deletions

View file

@ -7,11 +7,11 @@
"file_name": "assets/shaders/ui_error.frag",
"type": "fragment"
},
"flame": {
"rayview_sprites": {
"file_name": "assets/shaders/rayview_sprites.frag",
"type": "fragment"
},
"rayview_sprites": {
"flame": {
"file_name": "assets/shaders/flame_trash.frag",
"type": "fragment"
}