Created a nice utility library for doing animations, and used it in the ritual crafting UI.

This commit is contained in:
Zed A. Shaw 2025-03-20 01:10:01 -04:00
parent 0a40135f5d
commit 1aa6674e42
14 changed files with 213 additions and 150 deletions

View file

@ -123,7 +123,7 @@ namespace components {
float subframe = 0.0f;
bool looped = false;
// BUG: this is weirdly not used in most animations but also named wrong should be frame_width
int texture_width = TEXTURE_WIDTH;
int frame_width = TEXTURE_WIDTH;
void play();
float twitching();