Created a nice utility library for doing animations, and used it in the ritual crafting UI.

This commit is contained in:
Zed A. Shaw 2025-03-20 01:10:01 -04:00
parent 0a40135f5d
commit 1aa6674e42
14 changed files with 213 additions and 150 deletions

14
animation.hpp Normal file
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#pragma once
#include "components.hpp"
#include "textures.hpp"
#include "easings.hpp"
namespace animation {
struct AnimationManager {
std::unordered_map<std::string, components::Animation> animations;
};
bool apply(components::Animation& anim, textures::SpriteTexture& target);
void init();
components::Animation load(std::string name);
}