Junk items are now transfered to your blanket so you can use them in crafting. No UI for that though.
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10 changed files with 86 additions and 53 deletions
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@ -3,7 +3,6 @@
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#include "ai.hpp"
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#include "config.hpp"
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#include "dinkyecs.hpp"
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#include "components.hpp"
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namespace ritual {
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enum class Element {
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@ -73,6 +72,10 @@ namespace ritual {
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using JunkItem = std::string;
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struct JunkPile {
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std::vector<JunkItem> contents;
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};
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struct Blanket {
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DinkyECS::World contents;
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