GUI MOVE state is now cleaner and the camera is more consistent.
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4 changed files with 26 additions and 27 deletions
2
gui.hpp
2
gui.hpp
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@ -51,7 +51,7 @@ namespace gui {
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void IDLE(Event ev);
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void END(Event ev);
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bool can_move(Point move_to);
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void try_move(int dir, bool strafe);
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void keyboard();
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void draw_weapon();
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void draw_gui();
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