GUI MOVE state is now cleaner and the camera is more consistent.
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1973a7a1df
4 changed files with 26 additions and 27 deletions
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@ -12,11 +12,11 @@ struct CameraLOL {
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double targetPlaneX = 0.0;
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double targetPlaneY = 0.0;
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void plan_run(Raycaster &rayview, int dir);
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void plan_strafe(Raycaster &rayview, int dir);
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void plan_move(Raycaster &rayview, int dir, bool strafe);
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void plan_rotate(Raycaster &rayview, int dir);
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bool play_rotate(Raycaster &rayview);
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bool play_move(Raycaster &rayview);
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void abort_plan(Raycaster &rayview);
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};
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