GUI MOVE state is now cleaner and the camera is more consistent.

This commit is contained in:
Zed A. Shaw 2025-02-06 11:55:43 -05:00
parent b0437d352b
commit 1973a7a1df
4 changed files with 26 additions and 27 deletions

View file

@ -12,11 +12,11 @@ struct CameraLOL {
double targetPlaneX = 0.0;
double targetPlaneY = 0.0;
void plan_run(Raycaster &rayview, int dir);
void plan_strafe(Raycaster &rayview, int dir);
void plan_move(Raycaster &rayview, int dir, bool strafe);
void plan_rotate(Raycaster &rayview, int dir);
bool play_rotate(Raycaster &rayview);
bool play_move(Raycaster &rayview);
void abort_plan(Raycaster &rayview);
};