GUI MOVE state is now cleaner and the camera is more consistent.
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parent
b0437d352b
commit
1973a7a1df
4 changed files with 26 additions and 27 deletions
17
camera.cpp
17
camera.cpp
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@ -2,16 +2,15 @@
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#include <numbers>
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#include <cmath>
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void CameraLOL::plan_run(Raycaster &rayview, int dir) {
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void CameraLOL::plan_move(Raycaster &rayview, int dir, bool strafe) {
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t = 0.0;
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targetX = rayview.$posX + int(rayview.$dirX * 1.5 * dir);
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targetY = rayview.$posY + int(rayview.$dirY * 1.5 * dir);
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}
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void CameraLOL::plan_strafe(Raycaster &rayview, int dir) {
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t = 0.0;
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targetX = rayview.$posX + int(-rayview.$dirY * 1.5 * dir);
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targetY = rayview.$posY + int(rayview.$dirX * 1.5 * dir);
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if(strafe) {
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targetX = rayview.$posX + int(-rayview.$dirY * 1.5 * dir);
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targetY = rayview.$posY + int(rayview.$dirX * 1.5 * dir);
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} else {
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targetX = rayview.$posX + int(rayview.$dirX * 1.5 * dir);
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targetY = rayview.$posY + int(rayview.$dirY * 1.5 * dir);
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}
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}
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void CameraLOL::plan_rotate(Raycaster &rayview, int dir) {
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