A few tweaks to make the HP bar work constnantly, probably not the most efficient but it's good enough for now.
This commit is contained in:
parent
dfd59065f7
commit
1886c99920
5 changed files with 6 additions and 7 deletions
|
@ -54,7 +54,7 @@
|
|||
"foreground": [24, 205, 210],
|
||||
"background": [24, 205, 210]
|
||||
},
|
||||
{"_type": "LightSource", "strength": 60, "radius": 1.8},
|
||||
{"_type": "LightSource", "strength": 50, "radius": 2.8},
|
||||
{"_type": "Sprite", "name": "torch_pillar"},
|
||||
{"_type": "Sound", "attack": "pickup", "death": "blank"}
|
||||
]
|
||||
|
@ -69,7 +69,7 @@
|
|||
"foreground": [255, 205, 189],
|
||||
"background": [255, 205, 189]
|
||||
},
|
||||
{"_type": "Curative", "hp": 200},
|
||||
{"_type": "Curative", "hp": 20},
|
||||
{"_type": "Sprite", "name": "healing_potion_small"},
|
||||
{"_type": "Sound", "attack": "pickup", "death": "blank"}
|
||||
]
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue