A few tweaks to make the HP bar work constnantly, probably not the most efficient but it's good enough for now.

This commit is contained in:
Zed A. Shaw 2025-02-24 12:05:54 -05:00
parent dfd59065f7
commit 1886c99920
5 changed files with 6 additions and 7 deletions

View file

@ -54,7 +54,7 @@
"foreground": [24, 205, 210],
"background": [24, 205, 210]
},
{"_type": "LightSource", "strength": 60, "radius": 1.8},
{"_type": "LightSource", "strength": 50, "radius": 2.8},
{"_type": "Sprite", "name": "torch_pillar"},
{"_type": "Sound", "attack": "pickup", "death": "blank"}
]
@ -69,7 +69,7 @@
"foreground": [255, 205, 189],
"background": [255, 205, 189]
},
{"_type": "Curative", "hp": 200},
{"_type": "Curative", "hp": 20},
{"_type": "Sprite", "name": "healing_potion_small"},
{"_type": "Sound", "attack": "pickup", "death": "blank"}
]