A few tweaks to make the HP bar work constnantly, probably not the most efficient but it's good enough for now.
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5 changed files with 6 additions and 7 deletions
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@ -8,7 +8,7 @@
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},
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{"_type": "Combat", "hp": 200, "max_hp": 200, "damage": 50, "dead": false},
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{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
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{"_type": "LightSource", "strength": 40, "radius": 1.5},
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{"_type": "LightSource", "strength": 45, "radius": 2.0},
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{"_type": "EnemyConfig", "hearing_distance": 5},
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{"_type": "Animation", "scale": 0.1, "simple": true, "frames": 10, "speed": 1.0}
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]
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