Add a dump function and clean up some data.
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5d924c764f
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4 changed files with 22 additions and 13 deletions
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@ -146,37 +146,37 @@
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"damage": 11,
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"kind": 1,
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"element": 0,
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"probability": 1.1
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"probability": 1.0
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},
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"magick_type": {
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"damage": 12,
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"kind": 2,
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"element": 1,
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"probability": 1.2
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"probability": 1.0
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},
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"heals_user": {
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"damage": 13,
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"kind": 0,
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"element": 0,
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"probability": 1.3
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"probability": 1.0
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},
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"curses_user": {
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"damage": 14,
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"kind": 0,
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"element": 0,
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"probability": 1.4
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"probability": 0.5
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},
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"boost_damage_large": {
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"damage": 15,
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"kind": 0,
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"element": 0,
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"probability": 1.5
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"probability": 1.0
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},
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"combined": {
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"damage": 16,
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"kind": 0,
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"element": 0,
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"probability": 1.6
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"probability": 1.0
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}
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}
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}
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18
rituals.cpp
18
rituals.cpp
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@ -83,17 +83,23 @@ namespace combat {
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if(effects.contains(action.name)) {
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auto& effect = effects[action.name];
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result.damage += int(effect["damage"]);
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result.probability += float(effect["probability"]);
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result.probability *= float(effect["probability"]);
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result.kind = RitualKind(int(effect["kind"]));
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result.element = RitualElement(int(effect["element"]));
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fmt::println("ritual has action {} with damage {}, prob: {}, kind: {}, element: {}",
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action.name, result.damage,
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result.probability, int(result.kind),
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int(result.element));
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}
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}
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return result;
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}
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void RitualAction::dump() {
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fmt::print("ritual has damage {}, prob: {}, kind: {}, element: {}; named: ",
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damage, probability, int(kind), int(element));
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for(auto& name : names) {
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fmt::print("{} ", name);
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}
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fmt::println("\n");
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}
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}
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@ -38,6 +38,9 @@ namespace combat {
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int damage = 0;
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RitualKind kind{RitualKind::NONE};
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RitualElement element{RitualElement::NONE};
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std::vector<std::string> names;
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void dump();
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};
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struct RitualEngine {
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@ -62,5 +62,5 @@ TEST_CASE("rituals can be finalized for the end result", "[rituals-finalize]") {
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plan.dump();
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auto action = re.finalize(plan);
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(void)action;
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action.dump();
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}
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