Went with just making the left gui frame monochrome to sort out its value structure compared to the scene.
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2 changed files with 1 additions and 2 deletions
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Before Width: | Height: | Size: 119 KiB After Width: | Height: | Size: 85 KiB |
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gui.cpp
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gui.cpp
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@ -222,12 +222,11 @@ namespace gui {
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void FSM::draw_gui() {
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void FSM::draw_gui() {
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sf::RectangleShape rect({SCREEN_WIDTH - RAY_VIEW_WIDTH, SCREEN_HEIGHT});
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sf::RectangleShape rect({SCREEN_WIDTH - RAY_VIEW_WIDTH, SCREEN_HEIGHT});
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rect.setPosition({0,0});
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rect.setPosition({0,0});
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rect.setFillColor({36, 33, 26});
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rect.setFillColor({30, 30, 30});
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$window.draw(rect);
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$window.draw(rect);
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auto left_gui = $textures.sprite_textures.at("left_gui").sprite;
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auto left_gui = $textures.sprite_textures.at("left_gui").sprite;
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left_gui->setPosition({0,0});
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left_gui->setPosition({0,0});
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left_gui->setColor({150, 150, 150});
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$window.draw(*left_gui);
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$window.draw(*left_gui);
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sf::RectangleShape lower({RAY_VIEW_WIDTH, SCREEN_HEIGHT - RAY_VIEW_HEIGHT});
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sf::RectangleShape lower({RAY_VIEW_WIDTH, SCREEN_HEIGHT - RAY_VIEW_HEIGHT});
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