Cleanup before refactoring the boss/fight.cpp code.
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3 changed files with 7 additions and 15 deletions
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@ -68,7 +68,8 @@ TEST_CASE("battle operations fantasy", "[combat-battle]") {
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break;
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case BattleHostState::disagree:
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fmt::println("REBELIOUS ACT: {}", wants_to);
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battle.$player_requests.clear();
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battle.clear_requests();
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REQUIRE(battle.$player_requests.size() == 0);
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break;
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case BattleHostState::not_host:
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if(wants_to == "kill_enemy") {
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