Level traversal works better now, compass is accurate, and direction is maintained when you traverse.

This commit is contained in:
Zed A. Shaw 2025-02-26 10:39:30 -05:00
parent b75a2b8c31
commit 14c7f660de
11 changed files with 35 additions and 16 deletions

View file

@ -23,7 +23,7 @@ namespace textures {
auto sprite = make_shared<sf::Sprite>(*texture);
string name = el.key();
TMGR.sprite_textures[name] = {sprite, texture};
TMGR.sprite_textures.try_emplace(name, name, sprite, texture);
}
TMGR.floor = load_image(assets["sprites"]["floor"]);