Level traversal works better now, compass is accurate, and direction is maintained when you traverse.
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11 changed files with 35 additions and 16 deletions
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@ -18,7 +18,6 @@ namespace gui {
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};
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bool $show_level = false;
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bool $needs_render = true;
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Point $player{0,0};
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Stats $stats;
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sf::Clock $clock;
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sf::RenderWindow& $window;
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