AI is now moved.

This commit is contained in:
Zed A. Shaw 2026-02-27 11:21:42 -05:00
parent 1d4ae911b9
commit 13ec422aae
25 changed files with 65 additions and 48 deletions

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@ -1,8 +1,8 @@
#include <catch2/catch_test_macros.hpp>
#include "dbc.hpp"
#include "ai.hpp"
#include "ai/ai.hpp"
#include "ai/ai_debug.hpp"
#include <iostream>
#include "ai_debug.hpp"
#include "rituals.hpp"
using namespace dbc;

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@ -6,10 +6,10 @@
#include "simplefsm.hpp"
#include "dinkyecs.hpp"
#include "boss/system.hpp"
#include "backend.hpp"
#include "gui/backend.hpp"
#include "game_level.hpp"
#include "components.hpp"
#include "ai.hpp"
#include "ai/ai.hpp"
#include "palette.hpp"
using namespace combat;

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@ -4,7 +4,7 @@
#include <fstream>
#include "pathing.hpp"
#include "matrix.hpp"
#include "ai.hpp"
#include "ai/ai.hpp"
#include "game_level.hpp"
#include <chrono>
#include <thread>

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@ -2,7 +2,6 @@
#include <iostream>
#include "rituals.hpp"
#include "simplefsm.hpp"
#include "ai_debug.hpp"
TEST_CASE("ritual::Engine basic tests", "[rituals]") {
ritual::Engine re("assets/rituals.json");