AI is now moved.

This commit is contained in:
Zed A. Shaw 2026-02-27 11:21:42 -05:00
parent 1d4ae911b9
commit 13ec422aae
25 changed files with 65 additions and 48 deletions

View file

@ -1,20 +1,20 @@
sources = files(
'ai.cpp',
'ai_debug.cpp',
'animation.cpp',
'autowalker.cpp',
'backend.cpp',
# ai
'ai/ai.cpp',
'ai/ai_debug.cpp',
'ai/goap.cpp',
# combat
'battle.cpp',
'combat.cpp',
# boss fight mini game
'boss/fight.cpp',
'boss/system.cpp',
'boss/ui.cpp',
'camera.cpp',
'combat.cpp',
'components.cpp',
'config.cpp',
'dbc.cpp',
'game_level.cpp',
'goap.cpp',
# gui
'gui/backend.cpp',
'gui/combat_ui.cpp',
'gui/debug_ui.cpp',
'gui/dnd_loot.cpp',
@ -28,24 +28,43 @@ sources = files(
'gui/overlay_ui.cpp',
'gui/ritual_ui.cpp',
'gui/status_ui.cpp',
'inventory.cpp',
# cutscenes
'storyboard/ui.cpp',
# sound
'sound.cpp',
# graphics
'textures.cpp',
'palette.cpp',
'shaders.cpp',
'scene.cpp',
'animation.cpp',
'lights.cpp',
'map.cpp',
'raycaster.cpp',
'easing.cpp',
'camera.cpp',
# algos
'matrix.cpp',
'maze.cpp',
'palette.cpp',
'pathing.cpp',
'rand.cpp',
'raycaster.cpp',
'rituals.cpp',
'scene.cpp',
'shaders.cpp',
'sound.cpp',
'spatialmap.cpp',
'stats.cpp',
'storyboard/ui.cpp',
# game
'systems.cpp',
'textures.cpp',
'worldbuilder.cpp',
'easing.cpp',
'rituals.cpp',
'inventory.cpp',
'autowalker.cpp',
'components.cpp',
'game_level.cpp',
'config.cpp',
'map.cpp',
# root
'dbc.cpp',
)