Can now drag an item out of inventory and drop on the ground, then pick it back up, and put it in a loot container, and then back again. Still buggy but working for now.
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parent
68e50342e5
commit
119b3ed11d
7 changed files with 58 additions and 6 deletions
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@ -4,6 +4,7 @@
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#include "rand.hpp"
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#include <fmt/xchar.h>
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#include "gui/guecstra.hpp"
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#include "systems.hpp"
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namespace gui {
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using namespace guecs;
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@ -85,7 +86,7 @@ namespace gui {
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init();
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}
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bool StatusUI::place_slot(DinkyECS::Entity gui_id, DinkyECS::Entity world_entity) {
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bool StatusUI::place_slot(guecs::Entity gui_id, DinkyECS::Entity world_entity) {
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if($level.world->has<components::Sprite>(world_entity)) {
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auto& sprite = $level.world->get<components::Sprite>(world_entity);
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$gui.set_init<guecs::Sprite>(gui_id, {sprite.name});
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@ -101,7 +102,11 @@ namespace gui {
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}
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}
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void StatusUI::remove_slot(DinkyECS::Entity slot_id) {
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bool StatusUI::drop_item(DinkyECS::Entity item_id) {
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return System::drop_item($level, item_id);
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}
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void StatusUI::remove_slot(guecs::Entity slot_id) {
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if(contents.contains(slot_id)) {
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contents.erase(slot_id);
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$gui.remove<guecs::GrabSource>(slot_id);
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