Can now drag an item out of inventory and drop on the ground, then pick it back up, and put it in a loot container, and then back again. Still buggy but working for now.

This commit is contained in:
Zed A. Shaw 2025-06-19 00:45:22 -04:00
parent 68e50342e5
commit 119b3ed11d
7 changed files with 58 additions and 6 deletions

View file

@ -114,6 +114,8 @@ namespace gui {
case MOUSE_DROP: {
auto& grab = $status_ui.$gui.get<guecs::GrabSource>(*$grab_source);
grab.commit();
bool dropped = $status_ui.drop_item(grab.world_entity);
dbc::check(dropped, "DROP FAILED!");
END(Event::CLOSE);
} break;
default:

View file

@ -68,6 +68,8 @@ namespace gui {
$mini_map.init($main_ui.$overlay_ui.$gui);
run_systems();
this_crap_must_die();
state(State::IDLE);
}
@ -430,7 +432,8 @@ namespace gui {
event(Event::START_COMBAT);
break;
case eGUI::ENEMY_SPAWN:
$main_ui.update_level($level);
$main_ui.$rayview.update_level($level);
$main_ui.dirty();
run_systems();
break;
case eGUI::NO_NEIGHBORS:
@ -514,4 +517,10 @@ namespace gui {
run_systems();
}
void FSM::this_crap_must_die() {
auto torch_id = System::spawn_item($level, "TORCH_BAD");
auto hand_l = $status_ui.$gui.entity("hand_l");
$status_ui.place_slot(hand_l, torch_id);
}
}

View file

@ -79,5 +79,6 @@ namespace gui {
void handle_world_events();
void next_level();
void debug_render();
void this_crap_must_die();
};
}

View file

@ -4,6 +4,7 @@
#include "rand.hpp"
#include <fmt/xchar.h>
#include "gui/guecstra.hpp"
#include "systems.hpp"
namespace gui {
using namespace guecs;
@ -85,7 +86,7 @@ namespace gui {
init();
}
bool StatusUI::place_slot(DinkyECS::Entity gui_id, DinkyECS::Entity world_entity) {
bool StatusUI::place_slot(guecs::Entity gui_id, DinkyECS::Entity world_entity) {
if($level.world->has<components::Sprite>(world_entity)) {
auto& sprite = $level.world->get<components::Sprite>(world_entity);
$gui.set_init<guecs::Sprite>(gui_id, {sprite.name});
@ -101,7 +102,11 @@ namespace gui {
}
}
void StatusUI::remove_slot(DinkyECS::Entity slot_id) {
bool StatusUI::drop_item(DinkyECS::Entity item_id) {
return System::drop_item($level, item_id);
}
void StatusUI::remove_slot(guecs::Entity slot_id) {
if(contents.contains(slot_id)) {
contents.erase(slot_id);
$gui.remove<guecs::GrabSource>(slot_id);

View file

@ -12,7 +12,7 @@ namespace gui {
public:
guecs::UI $gui;
GameLevel $level;
std::unordered_map<DinkyECS::Entity, DinkyECS::Entity> contents;
std::unordered_map<guecs::Entity, DinkyECS::Entity> contents;
ritual::UI $ritual_ui;
StatusUI(GameLevel level);
@ -23,7 +23,8 @@ namespace gui {
void update();
bool mouse(float x, float y, bool hover);
void remove_slot(DinkyECS::Entity slot_id);
bool place_slot(DinkyECS::Entity gui_id, DinkyECS::Entity world_entity);
void remove_slot(guecs::Entity slot_id);
bool place_slot(guecs::Entity gui_id, DinkyECS::Entity world_entity);
bool drop_item(DinkyECS::Entity item_id);
};
}