Figured out the crash, but want to see what valgrind would say.
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7 changed files with 30 additions and 15 deletions
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@ -312,12 +312,12 @@ int error_usage() {
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}
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int main(int argc, char* argv[]) {
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shaders::init();
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ai::init("ai");
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animation::init();
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components::init();
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sfml::Backend backend;
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guecs::init(&backend);
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ai::init("ai");
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animation::init();
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shaders::init();
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std::string sprite_name;
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std::string background;
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@ -50,13 +50,14 @@ int main(int, char*[]) {
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dbc::check(main->$world == world, "GameDB::current_world doesn't match boss fight world.");
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while(!main->in_state(boss::State::END)) {
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main->$ui.$arena.tick();
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main->render(window);
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if(main->handle_keyboard_mouse() ||
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main->handle_world_events())
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{
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return 0;
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}
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main->render(window);
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window.display();
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}
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