Added in a new art for a 'gold savior' and refined the battle engine more but it's not quite what I want.
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ca328e10dc
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0e2f213871
7 changed files with 88 additions and 32 deletions
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@ -79,7 +79,6 @@
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],
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"states": {
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"Host::initial_state": {
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"tough_personality": true,
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"enemy_found": false,
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"enemy_dead": false,
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"health_good": true,
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@ -88,7 +87,8 @@
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"in_combat": false,
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"have_item": false,
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"have_healing": false,
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"detect_enemy": true
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"detect_enemy": true,
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"tough_personality": true
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},
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"Host::final_state": {
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"enemy_found": true,
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@ -20,6 +20,11 @@
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"ambient_1": "assets/sounds/ambient_1.ogg"
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},
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"sprites": {
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"gold_savior":
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{"path": "assets/gold_savior-256.png",
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"frame_width": 256,
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"frame_height": 256
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},
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"armored_knight":
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{"path": "assets/armored_knight_1-256.png",
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"frame_width": 256,
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BIN
assets/gold_savior-256.png
Normal file
BIN
assets/gold_savior-256.png
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After Width: | Height: | Size: 48 KiB |
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