Added in a new art for a 'gold savior' and refined the battle engine more but it's not quite what I want.

This commit is contained in:
Zed A. Shaw 2025-04-07 14:02:32 -04:00
parent ca328e10dc
commit 0e2f213871
7 changed files with 88 additions and 32 deletions

View file

@ -79,7 +79,6 @@
],
"states": {
"Host::initial_state": {
"tough_personality": true,
"enemy_found": false,
"enemy_dead": false,
"health_good": true,
@ -88,7 +87,8 @@
"in_combat": false,
"have_item": false,
"have_healing": false,
"detect_enemy": true
"detect_enemy": true,
"tough_personality": true
},
"Host::final_state": {
"enemy_found": true,

View file

@ -20,6 +20,11 @@
"ambient_1": "assets/sounds/ambient_1.ogg"
},
"sprites": {
"gold_savior":
{"path": "assets/gold_savior-256.png",
"frame_width": 256,
"frame_height": 256
},
"armored_knight":
{"path": "assets/armored_knight_1-256.png",
"frame_width": 256,

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