Now entities are drawn after the map so that there's no holes.
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4 changed files with 23 additions and 14 deletions
2
map.hpp
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map.hpp
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@ -20,6 +20,8 @@ struct Room {
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size_t height = 0;
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};
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using EntityGrid = std::unordered_map<Point, wchar_t>;
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class Map {
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public:
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size_t $width;
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