Now entities are drawn after the map so that there's no holes.

This commit is contained in:
Zed A. Shaw 2025-07-12 14:46:42 -04:00
parent 72ecca8c82
commit 0d1eacdc5c
4 changed files with 23 additions and 14 deletions

View file

@ -20,6 +20,8 @@ struct Room {
size_t height = 0;
};
using EntityGrid = std::unordered_map<Point, wchar_t>;
class Map {
public:
size_t $width;