Fix up the colors and rendering so that tilemap just uses components::Tile all the time. Need to load all of the config data from json one time on system start instead of constantly, although constantly does make debugging live easier.
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10 changed files with 36 additions and 44 deletions
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@ -238,12 +238,12 @@ void System::draw_entities(DinkyECS::World &world, Map &map, const Matrix &light
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Point loc = map.map_to_camera(pos.location, cam_orig);
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float light_value = lights[pos.location.y][pos.location.x] * PERCENT;
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const TileCell& cell = tiles.at(pos.location.x, pos.location.y);
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const Tile& cell = tiles.at(pos.location.x, pos.location.y);
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// the 2 and 4 are from ftxui::Canvas since it does a kind of "subpixel" drawing
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canvas.DrawText(loc.x*2, loc.y*4, tile.chr, [tile, light_value, cell](auto &pixel) {
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canvas.DrawText(loc.x*2, loc.y*4, tile.display, [tile, light_value, cell](auto &pixel) {
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pixel.foreground_color = Color::HSV(tile.foreground[0], tile.foreground[1], tile.foreground[2] * light_value);
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pixel.background_color = Color::HSV(cell.bg_h, cell.bg_s, cell.bg_v * light_value);
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pixel.background_color = Color::HSV(cell.background[0], cell.background[1], cell.background[2] * light_value);
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});
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}
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});
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