Fixed the way scene updates, but it's still not connecting the ticks to the updates in animation.
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32e9c65331
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3 changed files with 4 additions and 13 deletions
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@ -41,6 +41,7 @@ namespace scene {
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void init();
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void render(sf::RenderTexture& view);
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void update();
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bool mouse(float x, float y, guecs::Modifiers mods);
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void attach_text(const std::string& actor, const std::string& text);
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Element config_scene_element(nlohmann::json& config, bool duped);
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@ -49,13 +50,11 @@ namespace scene {
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void move_actor(const std::string& actor, const std::string& cell_name);
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void animate_actor(const std::string& actor, const std::string& form);
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void play_animations();
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void apply_effect(const std::string& actor, const std::string& shader);
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Element& actor_config(const std::string& actor);
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void zoom(const std::string& actor, const std::string& style, float scale=0.9f);
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void zoom(float mid_x, float mid_y, const std::string& style, float scale);
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void reset(sf::RenderTexture& view);
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void set_end_cb(std::function<void()> cb);
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void tick();
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};
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}
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