Improved the code so it uses ai::EntityAI and it now will find healing when it gets low. Has a bug where it stalls when finding healing and gets into combat.
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4 changed files with 31 additions and 29 deletions
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@ -41,7 +41,7 @@ struct Autowalker {
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bool player_health_good();
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void player_use_healing();
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InventoryStats player_item_count();
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ai::State update_state(ai::State start);
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void update_state(ai::EntityAI& player_ai);
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DinkyECS::Entity camera_aim();
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Pathing path_to_enemies();
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