Improved the code so it uses ai::EntityAI and it now will find healing when it gets low. Has a bug where it stalls when finding healing and gets into combat.
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parent
7207d53885
commit
0afaa20c1d
4 changed files with 31 additions and 29 deletions
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@ -23,6 +23,7 @@
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"enemy_found": false
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},
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"effects": {
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"in_combat": true,
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"enemy_found": true
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}
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},
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@ -67,7 +68,7 @@
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},
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{
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"name": "find_healing",
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"cost": 5,
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"cost": 2,
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"needs": {
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"have_healing": false,
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"in_combat": false,
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@ -79,11 +80,10 @@
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},
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{
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"name": "use_healing",
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"cost": 0,
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"cost": 1,
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"needs": {
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"have_item": true,
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"have_healing": true,
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"in_combat": false,
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"health_good": false
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},
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"effects": {
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@ -132,6 +132,7 @@
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["find_enemy",
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"kill_enemy",
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"collect_items",
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"find_healing",
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"use_healing"],
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"Enemy::actions":
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["find_enemy", "run_away", "kill_enemy", "use_healing"]
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